- The Fenced Forest -
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5 mins read
In one of my previous roles, I walked into a project where designers were treated like on-call executors. I almost immediately recognised it for what it was. The work was moving. Tasks were getting closed. Everything looked fine until I started noticing what wasn't in the room when the real decisions got made.
Design wasn't at the table when roadmaps were set, when engineering constraints were negotiated, when business assumptions went unquestioned. It was downstream of all of it, waiting to be briefed.
That pattern has a name. And it's more common than most design teams would like to admit.
Nielsen Norman Group ↗ names three different common setups for design teams. All with different strengths and weaknesses, but in my experience they share a similar vulnerability to erosion. I’ve seen it set in, systemic, structural, and often quiet. At its worst, design functions get capped before the work even begins, invited in to solve problems already locked in as delivery commitments.
It isn't a consequence of whether a team is centralised or decentralised, embedded or pooled. I believe what chips it away is behavioural, which happens when any design team operates without the right organisational conditions to do anything more than respond to requests. The structure merely creates a context. The behaviour is what fills it.
Some teams operating this way manage to drive tactical conversations, and even strategic ones. Relationships get built, trust accumulates, and a capable designer can punch above the conditions they're in. But it tends to be fragile. Without the right support protecting that positioning, the same setup can quietly devolve. And when it does, the job becomes a slog. Not because the work is hard, but because it stops feeling like it matters.
InVision's New Design Frontier ↗, a survey of 2,200 organisations, found that design team size is not predictive of maturity or business impact. The banking industry is their pointed example, with large UX teams yet consistently below average on design maturity. More designers, more tickets closed, more work shipped. But without positioning, none of it compounds into anything.
This is what I'd loosely call design as infrastructure. I don't think the idea is entirely new, I’m not surprised if similar thoughts are floating and converging across the industry. It essentially positions design not as something summoned when needed, but as something already present, load-bearing, before the first request arrives.
More than a structural choice, design as infrastructure is a posture. Embedded early enough and deeply enough that it becomes part of how the organisation thinks, not just what it produces.
A service model reacts to what it has to deliver and fights for influence. An infrastructure model shapes inputs, asks questions, challenges assumptions and decisions that determine what gets built.
What tends to shift positioning isn't the quality of the work itself. It's the work that happens around it. The teams I've seen do this well tend to share a few things in common:
This isn't purely theoretical for me. From what I've observed and experienced, these are what separate teams that compound their influence from those that stay in fulfilment mode. Business and organisation plans aren't infallible. When design is positioned to stress-test the assumptions behind them early enough, it tends to be treated as a thinking partner rather than a downstream vendor. Of course overreach must be prevented and managed. Perhaps through mix of clear roles and responsibility outlined by the design practice.
Teams that don't make this shift tell a recognisable inverse story. Delivery stays tactical. Involvement stays need-to-basis. When the business comes knocking, it's to craft, not to consult. The work keeps moving. Design just isn't shaping any of it.
This isn't purely a mindset argument. The patterns tend to show up in the numbers too.
InVision's New Design Frontier ↗ found that higher design benefits are consistently correlated with deeper involvement by people outside the design organisation. The teams doing the best design work, it seems, have made design everyone's concern rather than just the designers'. Only 5% of the 2,200 organisations surveyed reached the highest level of design maturity. At that level, design had become core to business strategy, touching valuation, long-term vision, and cross-platform systems thinking, well beyond screen execution.
McKinsey's five-year study ↗ of 300 publicly listed companies found that organisations with advanced design practices grew profits roughly 2.5 times faster than their peers. The common thread, from what the research suggests, was design integrated upstream, in strategy, in research, in how product direction gets set, rather than design dispatched to fulfil requirements after the fact.
The infrastructure model is, I think, how that kind of integration tends to happen.
This shift doesn't happen through good intentions alone. From what I've seen, two things tend to matter more than anything else.
Neither condition is guaranteed and I won't pretend my thinking here is fully formed. In my observation and from personal experience, the teams that have managed to turn it around usually had one thing in common. Someone who refused to wait for the brief.
© 2025–2026 Kevyn Leong
- The Fenced Forest -
← Back to home

5 mins read
In one of my previous roles, I walked into a project where designers were treated like on-call executors. I almost immediately recognised it for what it was. The work was moving. Tasks were getting closed. Everything looked fine until I started noticing what wasn't in the room when the real decisions got made.
Design wasn't at the table when roadmaps were set, when engineering constraints were negotiated, when business assumptions went unquestioned. It was downstream of all of it, waiting to be briefed.
That pattern has a name. And it's more common than most design teams would like to admit.
Nielsen Norman Group ↗ names three different common setups for design teams. All with different strengths and weaknesses, but in my experience they share a similar vulnerability to erosion. I’ve seen it set in, systemic, structural, and often quiet. At its worst, design functions get capped before the work even begins, invited in to solve problems already locked in as delivery commitments.
It isn't a consequence of whether a team is centralised or decentralised, embedded or pooled. I believe what chips it away is behavioural, which happens when any design team operates without the right organisational conditions to do anything more than respond to requests. The structure merely creates a context. The behaviour is what fills it.
Some teams operating this way manage to drive tactical conversations, and even strategic ones. Relationships get built, trust accumulates, and a capable designer can punch above the conditions they're in. But it tends to be fragile. Without the right support protecting that positioning, the same setup can quietly devolve. And when it does, the job becomes a slog. Not because the work is hard, but because it stops feeling like it matters.
InVision's New Design Frontier ↗, a survey of 2,200 organisations, found that design team size is not predictive of maturity or business impact. The banking industry is their pointed example, with large UX teams yet consistently below average on design maturity. More designers, more tickets closed, more work shipped. But without positioning, none of it compounds into anything.
This is what I'd loosely call design as infrastructure. I don't think the idea is entirely new, I’m not surprised if similar thoughts are floating and converging across the industry. It essentially positions design not as something summoned when needed, but as something already present, load-bearing, before the first request arrives.
More than a structural choice, design as infrastructure is a posture. Embedded early enough and deeply enough that it becomes part of how the organisation thinks, not just what it produces.
A service model reacts to what it has to deliver and fights for influence. An infrastructure model shapes inputs, asks questions, challenges assumptions and decisions that determine what gets built.
What tends to shift positioning isn't the quality of the work itself. It's the work that happens around it. The teams I've seen do this well tend to share a few things in common:
This isn't purely theoretical for me. From what I've observed and experienced, these are what separate teams that compound their influence from those that stay in fulfilment mode. Business and organisation plans aren't infallible. When design is positioned to stress-test the assumptions behind them early enough, it tends to be treated as a thinking partner rather than a downstream vendor. Of course overreach must be prevented and managed. Perhaps through mix of clear roles and responsibility outlined by the design practice.
Teams that don't make this shift tell a recognisable inverse story. Delivery stays tactical. Involvement stays need-to-basis. When the business comes knocking, it's to craft, not to consult. The work keeps moving. Design just isn't shaping any of it.
This isn't purely a mindset argument. The patterns tend to show up in the numbers too.
InVision's New Design Frontier ↗ found that higher design benefits are consistently correlated with deeper involvement by people outside the design organisation. The teams doing the best design work, it seems, have made design everyone's concern rather than just the designers'. Only 5% of the 2,200 organisations surveyed reached the highest level of design maturity. At that level, design had become core to business strategy, touching valuation, long-term vision, and cross-platform systems thinking, well beyond screen execution.
McKinsey's five-year study ↗ of 300 publicly listed companies found that organisations with advanced design practices grew profits roughly 2.5 times faster than their peers. The common thread, from what the research suggests, was design integrated upstream, in strategy, in research, in how product direction gets set, rather than design dispatched to fulfil requirements after the fact.
The infrastructure model is, I think, how that kind of integration tends to happen.
This shift doesn't happen through good intentions alone. From what I've seen, two things tend to matter more than anything else.
Neither condition is guaranteed and I won't pretend my thinking here is fully formed. In my observation and from personal experience, the teams that have managed to turn it around usually had one thing in common. Someone who refused to wait for the brief.
© 2025–2026 Kevyn Leong